POCKET ARCADE / 0080 DEFEND

Twin Isle Wardens

Two shores. One echoing defense.

Lines cleared

How to play

Keep BOTH islands above zero integrity through five tides. Every four successful actions the next tide strikes. Incoming damage West/East: 2/0, 0/3, 3/2, 2/4, 4/4. Stored wards absorb damage first; unblocked damage reduces integrity. Each island starts with 3 integrity.

Select a cell on either island, then Inscribe. A complete three-cell row or column clears and grants TWO wards to that island, up to four stored. Simultaneous row/column clears both count, but shared cells disappear once.

Every cleared row echoes one glyph to the LEFTMOST cell of that row on the other island. Every cleared column echoes to the TOP cell of that column. An occupied echo destination absorbs it without adding another glyph. Echo-created lines clear too, so the islands can help one another. West is resolved before East each pass.

Ferry one ward moves a stored ward from the selected island to the other, if it has room. It spends one of the four beats just like an inscription. Selection is free. Occupied placements and impossible ferries spend nothing.

Inspect the full result preview, especially on the fourth beat. Undo restores the action AND any tide. Retry repeats the same forecast campaign; untimed touch controls or Tab/Enter.